Stop saying “modlike”, thats a suggestion for you, not for mojang.
By - hilmiira
Welcome to r/minecraftsuggestions, the place to suggest changes and additions to the game of Minecraft!
Before posting an idea, be sure to **read the rules in the sidebar**. One of the most important rules is Rule 4 (Consult the [Frequently
Posted Suggestions (FPS) List](https://www.reddit.com/r/minecraftsuggestions/wiki/fps)). We also highly recommend searching if your idea
already exists on the subreddit to avoid redundancy.
Also, we have [other pages you might want to check](https://www.reddit.com/r/minecraftsuggestions/wiki) and a **[Discord server](https://discord.gg/R37Br7U)** where you can brainstorm your ideas, share and discuss art or just have a casual chat.
*Note: This message does not necessarily mean your post has been removed; this is just a friendly reminder :)*
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/minecraftsuggestions) if you have any questions or concerns.*
Fun fact: horses and pistons originally came from mods and were criticized as "modlike". So, yeah, let's leave that part to Mojang.
Yes, in end stuff we call vanilla is nothing but words and decisions of mojang, if mojang thought something is vanilla enought for enter minecraft then this mean it is vanilla :/
So I can't say that that is modlike? Weird fle.. I dunno what that is, but okay!
That just doesn't fit minecraft's theme. Completely different problem.
What? If it doesn't fit "minecraft's theme", then its modlike..
idk this is mod-like
This will simplify mod grinders
it really makes you feel like spiderman
Netherite is also very modlike if you think about it, there's multiple mods where you need multiple steps to make an armor instead of just "get" and "make"
I mean, it makes sense. Because netherite is supreme power material in vanila Minecraft (we don't talk about mods) it makes sense that it isn't just: Mine ore -> craft weapons and armour using the same recipes
There's a level. Some things should be called modlike, because they don't really fit within Minecraft, such as guns or things that simply don't fit within the world realistically. Things like this simply don't feel like Minecraft, and wouldn't fit in the world it exists in. Pillagers and turtle helmets, they fit, there are already illagers and Minecraft has nothing against animal abuse. But guns, cars, etc. - Minecraft isn't a game with modern technology.
>Minecraft has nothing against animal abuse
you dont kill turtles...
to get scutes...
you can breed cows to give birth in a 1x1 hole so that the children cram the adults and kill them
True, the people ı mean in this post is basically people who use “modlike” as a lazy excuse for say -ı dont want this in game.
>Minecraft has nothing against animal abuse
Where's sharks then??
I have no idea. But do consider that there is an achievement for riding a pig off of a cliff, which is animal abuse of the highest order. The reasoning for the sharks isn't too sound, but sharks do have a lot of negative stigma attached to them regardless, so adding to that might not have been the greatest idea. I don't know.
Tbh I don't understand why people want sharks so much. Most of the submarine mobs (and mobs in general) are so useless. Mojang should think the mechanics first
> [•••] because they don’t fit well within Minecraft such as guns
Technically, there already is a form of gun in the game, but it’s called a crossbow. The enchantments lets you choose the type of gun
> but [•••] cars
You could argue that cars and highways exist in the form of ice boat or soul sand roads. The furnace minecart could also be a form of “car” in the game
A bow isn't a gun. A wagon isn't a car. It's not about mechanics but aesthetic I guess??
I would think so. You see, ore doubling always was modded territory (with crushers and whatnot), yet vanilla applied fortune to ores, effectively adding ore doubling in a vanilla way. The execution is way more important than the idea itself
Ohh I see. thanks!
crossbows aren't guns lol guns use gunpowder to propel metallic pellets
It’s not aesthetically a gun, but the mechanics are there. You have to fully recharge before firing. Multishot kinda reminds me of a shotgun. Quick recharge, some quicker weapon. Piercing, I’m sure there exists a gun to pierce. Point is, yes, there exists guns in the game, they just have another name and another texture
guns use GUNpowder. they need some sort of explosive propulsion. a crossbow use EPE to launch arrows. guns use bullets. crossbows use arrows. not all ranged weapons are guns
Of course, there are no guns in Minecraft. It would definitely not feel vanilla, nor feel Minecraft-y. The developers would never add such things, yet they implemented an equivalent to guns, in the way crossbows work
By the way, crossbows are partially made of iron and can shoot fireworks, which has explosive propulsion and uses “GUNpowder”
The explosive propulsion isnt made by the crossbow its the firework itself. The crossbow still uses EPE to launch the firwork
The explosive propulsion of a firearm is made by the bullet not the firearm. Also gyrojet bullets exist
No guns don't exist in minecraft. You are basically saying that a lion and a raptor are the same thing because the filled similar ecological niches.
They can fufil the same role while not looking the same
there aren't parasaurs in minecraft because they fill the same roll as cows....
What I'm saying is that the crossbow functions in a way similar to a firearm even though it doesn't look like a firearm. When it comes to video games what something looks like isn't nearly as important as how it behaves
So there are parasaurs? Cool. but even then it doesn't function like any fire arm actually does. There really aren't any guns that are restricted to shooting once, that you can reload while moving.
Break action single shot shotguns, break/bolt action single shot rifles, single shot pistols, break action single shot grenade launchers. All of those are possible with the crossbow+enchants and all of those can be reloaded while moving.
It is very rare that a concept itself is modlike, however, the execution can be. Pillagers, raids, shellmets... these all never were said to be modlike, because they were executed in a vanilla way. But if you overcomplicated them and added a bunch of weird items and mechanics not fit for vanilla, the idea is modlike.
Yes. For example a recent post about adding a mayor villager which has you build stuff for emeralds. That’s sounds like a tycoon or simulator game, I would never think about that sort of thing in Minecraft.
yeah, that particular idea was way too mod-like.
Yes, it was a good idea. I agree with op, a lot of times, "mod like" is used lazily instead of "i don't want this in the game". There are tons of good ideas, but there are a lot that are just way too not vanilla.
Yeah! It could be technically done without making it modlike, but it still wouldnt be too much of a good idea.
Eh, I remember the exact day we got that snapshot with turtle shells and turtle master potions. There definitely was criticism that it was too ‘mod-like’ and ‘not vanilla’
Theres always like 20 people complaining about everything because they are too nostalgic for MCs "golden days"
Yea but some things aren't just vanilla. Vampires, steampunk villages, things that are to science fiction or to fairy tale, ... Aren't minecrafty. Players and developers want to have that minecraft feel, not some fairytale, science fiction blocky simulator.
When people say things are modlike, they just mean that the idea doesn't have a minecraft feel. Nobody wants to have minecraft transform in to a complex game.
Also, everyone has a opinion and you can't change that. If someone feels something is modlike then they can just say that.
Yes youre right but ı dont mean the modlike term for steampunk villages or guns and atomic bombs, some people started to write modlike to nearly every idea and modlike word just become a lazy way to say "ı dont want this" otherwise if someone write a really beatifull critize about finding a suggestion is a little bit to complex for minecraft then ı cant say anyting but agree, just like you did now!
Your right, the word gets used more and more used for 'i don't like this' and less for 'this is not vanilla'.
Actually, there is vague border between modlike and vanilla, so it's hard to critize a idea. Some people would call it modlike and some vanilla. It's hard to say if and idea is modlike because some people see it as modlike and some as vanilla. So if people need to stop saying modlike, it's depends on what they see as the border between modlike and vanilla.
I see the border between modlike and vanilla as things like guns, not minecrafty mobs or fantasy mobs that don't fit the game, lord of the rings stuff,...
Like i said, its hard to have a border between modlike and vanilla, because people see the border different. But, hey, everybody defines their own border between those two terms.
That's a pretty modlike thing to say.
What your now saying is super modlike to.
To be honest there's a lot of ways to make almost anything feel vanilla,
for real, nothing seems like it belongs to vanilla minecraft until it's actually released and everyone is posting videos about it
when there weren't so many illagers I wouldn't imagine that raids would be a thing one day, for example
Guns are in the game in the form of crossbows. I think that’s the best example
crossbows aren't guns they are a form of bow
they are basically guns if you enchant them...
you can use them as rocket launchers, putting quick charge on them makes them machine guns, piercing is also something very gun-like
No they are not lmao, you don't know much about guns do you? seems like you only get the general idea of load, point, shoot, reload.
TBH I don't think vampires are that modlike.
Yeah?? Like we have zombies, skeleton and witches
it just has to be user friendly, balanced and not be politically incorrect
mods like projectE or avaritia won't be a real thing in minecraft because they're too OP/unbalanced. refined storage is useful, but way too complicated for vanilla or mods that add guns also aren't a thing because some people might take them as promoting aggression.
also let's don't forget about protecting endangered species (by adding them) and there's no real life aggressive mobs, they're just neutral or passive, just to not tell people some animals "are bad"
oh, and also mojang tries to avoid multi-block placing/breaking, just like 3x3 pickaxes or insta-cutting trees
Well, sharks (as the primordial cliche example) can be added as neutral species, the same with lions, crocodiles and others, because none real life animal is a killer machine. Polarbears, bees, wolfs, ocelotls, axolotls and dolphins show us that (but I can consider all they have an antiquous IA with ocelots hunting all the little species without reason).
With last things, I thought if something is hypothetically possible to add with commands/datapacks personally I consider is enough.
I dont agree. There are suggestions that definitely dont fit in the vanilla game. For example fire guns, cars, atomic bombs, 99% of new dimention ideas, quest-giving npc, etc. All these dont go with the theme of the game (medieval tech w/ magic) and/or are on the banned suggestion list because mojang isnt going to add them
Yes true, some stuff just doesnt fit to theme of minecraft, but in those days some people started writing “modlike” to everyting they dont want in game, the modlike term you use and modlike term use is diffrent, otherwise of course people have right to call something modlike if they feel like it is resemble a mod, but in this post ı basically mean those kind of people who use “modlike” word as a lazy way of show their dislike, if you think a suggestion will not work verry well in minecraft thene explain why you think like this, just writing -this is verry modlike. is neither usefull for make suggestion better or neither understanding why it is bad...
That would do horribly in Minecraft, this is Minecraft not some RPG or whatever
I agree with this mostly. Should ppl tell others their ideas and opinions r wrong and godlike? No. But all the things u mention r still minecraft-y, they dont astray from the simplicity of minecraft. Like an idea where guns would be added would be modlike cos that will never happen.
Yes, its verry natural that some suggestions are felt like theyre from a mod, but in thape days some people just started using “modlike” word as a lazy excuse to tag stuff they dont like. I think if people thought something is feelt like it is modlike them they should explain why it is feelt this way so suggestor can make his idea better, writing just “this is look like a mod” doesnt helping anyone in anyway.
ngl this post sounds sort of like a mod that I found on curse the other day
/s bc reddit
Nah. Some things just don’t belong in vanilla, or the way they’re suggested to be executed wouldn’t work well.
This is too modlike. Mojang will never add this smh.
I will find this funny if this is not the third time ı am seeing same joke
*IT'S EVEN FUNNIER THE THIRD TIME*
This subreddit is all about ideas and constructive criticism. If an idea doesn't really fit with vanilla, we can say that.
Some things do just not fit with vanilla. e.g lots of items with very specific uses, overly horror, very complicated
I think that people should stop saying it as often I’ve seen people say that new ores in the end is too modlike and to me that’s dumb. What is modlike is for ex: I’ve seen a suggestion for headphones to fix the problem of having to be in range of a jukebox. Not only is that a very specific problem but also it’s veerryyy mod like
I personally find that most ore ideas are very modlike. People want a new ore but don't often have a good use for it. It's either boring armour, armour with special property, or very complicated or specific
Yeah honestly they’re not even doing much with copper other than a somewhat unique building material, so why add more useless stuff?
It’s getting to be the same with mobs. We have polar bears, pandas, and ocelots, but what are their uses? They have none. The ocelot used to, but now they’ve been rendered completely pointless.
Even worse, the presence of that mobs is contradictory with the idea of "no real life hostile mobs".
I go out of my way to kill every polar bear in my world just because they’re pointless...
ocelots can live forever though, they are a nostalgic, now forgotten relic of Minecraft’s past
Poor ocelotl, they became useless. They really gave an special feeling of getting cats.
Is really necesary a mechanic for give them utilities.
Copper is currently not very useful but may have other uses in future updates, like Lapiz Before Enchantment Tables required you to use it to enchant. Copper may have a new use in combat, or a crafting recipe tied with end or something, but that use doesn't fit with caves or cliffs. So they wait. Another Example: Nether Wart Block were mostly decoration until 1.16 when they became part of the crimson tree fungi thing
I’m not saying they can’t give it more uses, in fact I’d love for some electrical stuff to be made with copper. I’m saying that
•Mojang needs to flesh out the current ores before adding new ones
•often, ore suggestions are things that *wouldnt* fit in the Minecraft game without significant adjustments
Yes but saying “modlike” and breaking the excitement of people is not a constructive critism, and ı think only mojang can give decision to if something is modlike or not. And if even it is modlike they can still polish the idea and use it anyway.
I think you're missing the point of the term. If something doesn't fit with the existing vanilla game but it's still a good idea, then it's more appropriate as a mod. No amount of polish will change whether or not a concept fits with the existing game, and it's a perfectly valid criticism to say that it does not. That being said, it's more useful to explain why you feel that way than to just say "not vanilla" and move on.
Wardens and goats are completly mod like
Goats are not, there are precedents (mobs based on rl animals) in game already, and they've been adding new mobs frequently in major updates for years. Note that just because something might appear in a mod that doesn't mean it wouldn't also fit in vanilla. When people use the term mod like they generally mean that it doesn't fit
Wardens I would probably agree, they sound like a cool mechanic but don't really fit with the rest of the game. A mob that you're supposed to avoid instead of fight, that drops nothing if you manage to kill it? Yeah, that doesn't sound very vanilla to me. Just because I think something belongs in a mod instead of in vanilla doesn't mean Mojang agrees or that they won't decide to do it anyway. Doesn't fit in vanilla is still a valid argument though.
I thought sculks neither are vanilla like.
With goats you have all the reason I just saw that people said that other suggested animals are mod like, which an example of the excess and misunderstanding of the modlike meaning.
I'm not going to bother arguing with you. There's no point.
The "Mod-like" Argument has been debunked for Mojang itself.
People thought Horses were too mod-like (literally coming from a mod) until they were added. Mod-like is such a subjective term, and its used to shut ideas down incorrectly. Just because something is Mod-Like to you, doesn't mean it shouldn't be suggested.
That's what OP is arguing. Don't be the guy who can't back up his opinion so he just goes "I'm not gonna bother, no point."
İf you think like this...
I agree. Because their is over soo many players in minecraft and each and every single one of them have their own "Vanilla" theme. Thing is ot might be there "Vanilla", but not mine or the other person's. Nor is it Mojangs. So it basically saying in a lesser mean way, "I really don't like this idea, maybe it should be a mod." Well, if it was a mod people wouldn't be asking for it. Also at the same time, people don't know how to mod. Finally, you are literally telling the op, "Nah, go make it into a mod" when no one can do that. Or even worse. Oh, you can make that in a data pack but then refuse to help it make it. Also now you're telling them to seek out a scummy modder or 3rd party software that is no longer "Vanilla" to get their ideas done. Kind of hypocritical of them. And also relying on something that doesn't regularly get updated like vanilla does.
Finally, if it is suggested here, it should be noted it was suggested for vanilla. If younare going to go on with, "Should be a mod or it can ve done this way, then do it for them. Simple as pie. "
So yes. I agree. +1
So what you're saying is if that an idea sounds more like a mod than part of the base game and I point it out, I now have to develop an entire subdimension underneath the end with crafting mechanics designed for grind. The amount of recipes with abstracted crafting materials (crafting materials made with crafting materials) is so low I can't even think of one, and recipes that use a crafted utility item (tripwires, bows, furnaces, etc) are also extremely low, in the single digits if you don't count each minecart variant separately
There used to be the unbranching example of:
cake ← sugar ← sugarcane → paper → book → bookshelf
But since then so many branches have been added to paper and sugar it doesn't really feel like a problem.
Other than that, I think firework stars are the only remaining example, and dinnerbone has talked about plans to overhaul fireworks (similar to the loom-banner overhaul) to fix that.
if you couldnt enchant books, i'd consider them an abstract crafting material- they're almost exclusively a crafting material you make with other crafting materials
Exactly. Back before book enchanting they were very silly. Same with sugar before brewing.
id argue that single use ingredients are fine as long as the ingredient isnt designed for one express purpose- use tripwire hooks instead of a unique item called crossbow latches, or dont make an item called sword binding that is exclusively used for making swords.
Right, exactly. As long as each ingredient has uses besides that one recipe it's good. And the more diverse the better (almost)
I agree. Anything feels modded until it gets added. First time I saw hoglins in the game I thought they looked modded and now I am used to them
I personally didnt-yoire not collecting the body parts of hoglins to summon the Hoglins Dragon via a single-use item, the design was fairly simple, and they make sense from an environment perspective
I just thought it looked strange first time I saw them. Maybe because they have a diagonally tilted head. Now I am used to it
The most modlike feature is still the Warped & Crimson Nether Biomes
That is a genuine criticism of certain suggestions tho, I mean not all of them, but some suggestions just wouldn't be considered by mojang because they aren't minecrafty enough, so those kind of suggestions can be called modlike.
I remember people said Mojang would never add villager trading because it was too Mod Like on Minecraft Forums. This was before Villagers had any purpose at all. Couldn't breed, Zombies didn't kill them, they didn't even have sounds yet. They just kind of just stood around in Villages doing nothing.
No my man. Those aren't modded like because they are done in a very simple way. You don't have multiblock structures in mine raft that can multiply your ore by 20x do you? If something doesn't go by the them of Minecraft it is ok to call it out.
Oh I remember the day of the release of the 1.17 trailer, I wake and I opened youtube on my cell, I saw a youtuber showing the new features, the first thing that I thought was that is was a mod, years ago I believed in youtubers showing Enhanced Ender, Acuatic Upgrade and similar mods as if they were the real new minecraft updates.
Also I remember, that aproximatly I year ago I suggested renewable lava, people said that is an unsense, but what happened, 1.17 give us renewable lava.
**15 minutes later*
"Oh crap I forgot to remind them I suggested renewable lava"
Yes, but I wasnt the only one
Thats okay. I'm just making fun of you for feeling like you need to point it out for some sort of internet clout, and 15 minutes later too. Plenty of people have said lava should be renewable, I think it's the more common opinion as far as I've seen.
Now if you said it should be renewable by letting it drip down stalactites into cauldrons that would be cool
What are you talking about?
The last which you said was already added. That is the way in which lava became renewable.
Yeah i know that's how it's being added and I'm saying that if you predicted the exact way it would be renewable then that would be cool and something to maybe brag about, but just having the opinion that there should be a way to have renewable lava is nothing really special
Yeah isnt special, but what is your point?
What does it have to do?
I dont understand you
That you shouldn't be trying to brag about saying there should be renewable lava because everyone(not literally everyone) has said the same thing.
I really don't understand the problem you have, who is bragging?
Ok, but is a massive tree with professor oak inside it, who talk in chat and gives you a giant sword and a halo that lets you fly. And the giant super detailed dragon thats flying around the overworld not modlike? Does that fit in vanilla? There is a line where something is undeniably not for vanilla.
That's nice and all, but explain to me why "A super hard to make material that's stonger than diamond and it's helmet sprite was ripped out of 80+ mods" doesn't sound modlike. It's not a complaint, just very on the nose.
Yes, but ı mean people who started using modlike as a lazy way to say "ı dont want this". Otherwise as you explain why a suggestion give modlike feeling it is nice.
Vanilla-friendly fusion reactor when?
Have you recently had a post taken down or heavily downvoted for this reason?
No? None of my posts taken down because it was modlike, its just a situation ı see on other peoples posts.
A very low argument for trying to discredit a very valid questioning to a real problem in the community
I wasn’t trying to discredit the suggestion. I always see posts like this after someone has had a particular experience.
Of course, this comparison is not a discredit
I wasn’t trying to discredit the suggestion, I was simply asking if they had had a recent experience with this issue.
I've seen comments like that when persons just want to show a real problem.
Well I play Bedrock and barely know what mods feel like so all I can say is you spelt made "maded"
Don't tell me what to say... And you can clearly look at some things and say that they don't belong in base minecraft.. Some prime examples being [https://www.curseforge.com/minecraft/mc-mods/tektopia](https://www.curseforge.com/minecraft/mc-mods/tektopia) or that one mod that would randomly have you shit (and said shit item was throwable & edible)...
Oh how hard you worked for say this?
"for say this?" Wut?